Marie Beschorner is a freelance artist and illustrator based in Germany and Stockholm, Sweden, specialising in environment and character design. With digital painting as her primary medium Marie creates nature embellished landscapes with furry creatures based around her signature name Company of Wolves. Marie’s passion for visual storytelling aids to final art for advertising, campaigns, book illustration, portraits, CD-Covers and general concept art for games, apps, films. Along with being a full-time artist Marie also works in the field of Art education having conducted practical art workshops and lectures in universities such as University of Paderborn. Marie Beschorner has featured in the 2014 May issue of ImagineFX Magazine.
Tell me about your style of art and how you came about this process?
If I should describe my style I'd say that it focuses quite much on detail and that it is highly rendered. I also pay a lot of attention to light and the characteristic moods of nature: I love to capture, scents and sounds and the feeling of what surrounds me. The crisp and clear air on a cold winter day, the smell of wet grass and foliage after a refreshing summer rain, the light which is refracted by the rain, beaming sun rays with tiny dust particles and dandelion seeds floating in the air. I also love to tell stories, especially about animals, which are a constant source of inspiration to me and a main topic in my art.
When I started with digital painting, I had a strong interest in capturing all these things and simply tried to figure out how to express them in a visually appealing way. I studied a lot of artists (traditional artists and concept artists alike) and tried to understand how they mastered light and shadow, color and composition. I also found a lot of inspiration in the art of Pixar, Disney, Studio Ghibli and Dreamworks. I paint almost every day and by simply doing so I reached my current skill level.
How do/did you market yourself to grow and become successful as an artist?
In regard to the self-marketing: being a full time freelancer can be pretty tough, especially in the beginning. I think the most important thing is to get yourself out there. Let people see that you exist and show them what you are doing: get your art published in magazines for Digital Art and illustration - online and print alike -, create a website with a stunning portfolio, use social media to promote yourself, spend some time on networking. I try to keep myself busy and create new art beside the illustrations I do for books, advertisement or apps. Most of the time clients tell me that they like my personal projects best - so I try to regularly add fresh and personal content to my portfolio.
Social media platforms are an important means for me to promote myself and acquire new jobs. So I have to put a lot of time into keeping my content fresh here as well and to engage with an audience who is interested in what I am doing. Usually it pays out. On the other hand it can be pretty helpful to promote yourself in more traditional and direct ways and reach out to potential clients like publishers or creative agencies.
I don't think that there is a recipe for success but I believe that it helps a lot to have a clear signature and to keep active. As long as you don't stop to produce new art, practice a lot and don't rest on your laurels and former achievements, you'll most likely get somewhere sooner or later. But you might need a lot of endurance.
What was a life changing moment for you as an artist?
I didn't really experience a life changing moment as an artist, yet. But there are pretty amazing moments ranging from wonderful feedback from people I look up to or intriguing job offers for great projects. Just the fact that I can make a living as a freelance artist is a life changer for me because I love what I am doing and I wouldn't want to change it for anything else.
How long does it take to create a finished piece of art?
In regard to the time I need to finish a painting from first draft to final: It varies a lot! Characters without environments usually go faster than rich environments with characters and loads of detail. So it can range from a few hours for something very rough and sketchy to two weeks for a very detailed and complex artwork in high resolution.
Marie Beschorner sells prints on Nuvango and Inprnt, for more information visit: